This is a list of all the available Glyphs in Diablo 4, all their base and bonus effects.
Barbarian Glyphs
Ambidextrous | Bonus: Grants + [120%] bonus to all Magic nodes within range. Additional Bonus: You deal x8% increased damage while Weilding One-Handed Weapons. |
Bloodfeeder | Bonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Bleeding targets. Additional Bonus: You have +5% increased Critical Strike Chance against Bleeding enemies. |
Brawl | Bonus: Paragon nodes within range gain + [52.8%] bonus to their Physical damage and damage reduction modifiers. Additional Bonus: Brawling Skills deal x18% increased damage. |
Cleaver | Bonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding an Axe. Additional Bonus: While wielding an Axe, you deal x12% increased Critical Strike Damage. |
Crusher | Bonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding a Mace. Additional Bonus: While wielding a Mace, you deal x30% increased Overpower damage. |
Disembowel | Bonus: For every 5 Willpower purchased within range, you deal + [7.7%] increased Bleeding damage. Additional Bonus: Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second. |
Dominate | Bonus: For every 5 Willpower purchased within range, you deal + [37.87%] increased Overpower damage. Additional Bonus: After not Overpowering for 30 seconds, your next attack will Overpower. |
Executioner | Bonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding a Polearm. Additional Bonus: While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies. |
Exploit | Bonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. Additional Bonus: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
Imbiber | Bonus: For every 5 Willpower purchased within range, you deal + [9.44%] increased damage while Healthy. Additional Bonus: You gain +30% increased Potion Healing. |
Ire | Bonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while Berserking. Additional Bonus: While Berserking, you take 10% reduced damage from Elites. |
Marshal | Bonus: Grants + [120%] bonus to all Magic nodes within range. Additional Bonus: After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.2 seconds. |
Might | Bonus: Grants + [120%] bonus to all Magic nodes within range. Additional Bonus: You deal x8% increased damage while wielding Two-Handed weapons. |
Mortal Draw | Bonus: For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal + [15.81%] increased damage. Additional Bonus: Swapping weapons has a 18% chance to cause the Skill’s damage to Critically Strike. |
Revenge | Bonus: Grants + [96%] bonus to all Rare nodes within range. Additional Bonus: Dealing Thorns damage to an enemy increases all damage it takes from you by x1%, up to x8% for 10 seconds. |
Rumble | Bonus: For every 5 Strength purchased within range, your Earthquakes deal + [38.28%] increased damage. Additional Bonus: You deal x10% increased damage to Bosses and Crowd Controlled enemies for each active Earthquake. |
Seething | Bonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding a Sword. Additional Bonus: While wielding a Sword, you gain 3 Fury when you kill an enemy. |
Territorial | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Additional Bonus: You gain 15% Damage Reduction against Close enemies. |
Twister | Bonus: For every 5 Strength purchased within range, your Dust Devils deal + [38.28%] increased damage. Additional Bonus: You deal x13% increased damage for 4 seconds after creating a Dust Devil. |
Undaunted | Bonus: For every 5 Willpower purchased within range, you deal + [7.7%] increased damage while Fortified. Additional Bonus: You gain 10% Damage Reduction the more Fortify you have. |
Weapon Master | Bonus: Paragon nodes within range gain + [52.8%] bonus to their Physical damage and damage reduction modifiers. Additional Bonus: Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds. |
Wrath | Bonus: For every 5 Dexterity purchased within range, you deal + [14.4%] increased Critical Strike Damage. Additional Bonus: Skills that Critical Strike generate 3 Fury. |
Druid Glyphs
Bane | Bonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased Poison damage. Additional Bonus: Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration. |
Dominate | Bonus: For every 5 Intelligence purchased within range, you deal + [37.87%] increased Overpower damage. Additional Bonus: When you Overpower an enemy, all damage they take from you is increased by x12% for 5 seconds. |
Earth and Sky | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies. |
Electrocution | Bonus: For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal + [38.28%] increased damage. Additional Bonus: Enemies damaged by your Lightning Bolts or Dancing Bolts take x20% increased damage from you for 5 seconds. |
Exploit | Bonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. Additional Bonus: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
Fang and Claw | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: While in Werewolf or Werebear form, Close enemies take x12% increased damage from you. |
Fulminate | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased Lightning damage. Additional Bonus: You deal x12% increased Lightning damage to both Healthy and Injured enemies. |
Guzzler | Bonus: For every 5 Intelligence purchased within range, you deal + [9.44%] increased damage while Healthy. Additional Bonus: You gain +30% increased Potion Healing. |
Human | Bonus: For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Human form. Additional Bonus: You gain 10% Damage Reduction while in Human form. |
Keeper | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You and your Companions deal x10% increased Non-Physical damage. |
Outmatch | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You deal x16% increased Physical damage to Non-Elites and Bosses. |
Poise | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds. |
Protector | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You gain 15% Damage Reduction while you have an active Barrier. |
Shapeshifter | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: Shapeshifting has a 20% chance to cause the Skill’s damage to Critically Strike. |
Spirit | Bonus: For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. Additional Bonus: Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%. |
Tectonic | Bonus: For every 5 Dexterity purchased within range, your Earth Skills gains + [14.31%] Critical Strike Damage. Additional Bonus: You gain +15% Lucky Hit Chance. |
Territorial | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Additional Bonus: You gain 15% Damage Reduction against Close enemies. |
Tracker | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Poisoned targets. Additional Bonus: Poisoning damage effects last x33.3% longer. |
Undaunted | Bonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased damage while Fortified. Additional Bonus: You gain up to 10% Damage Reduction the more Fortify you have. |
Werebear | Bonus: For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Werebear form. Additional Bonus: You gain 10% Damage Reduction while in Werebear form. |
Werewolf | Bonus: For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Werewolf form. Additional Bonus: You gain 10% Damage Reduction while in Werewolf form. |
Wilds | Bonus: For every 5 Intelligence within range, Companion Skills deal + [23.81%] increased damage. Additional Bonus: The Passive portion of Companion Skills deal x80% increased damage. |
Necromancer Glyphs
Abyssal | Bonus: Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers. Additional Bonus: You and your Minions deal x10% increased Non-Physical damage. |
Amplify | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: Enemies affected by Curse Skills take x10% increased damage from you and your Minions. |
Blood-drinker | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: Blood Orbs Fortify you for 6.7% of your Maximum Life. |
Control | Bonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased damage to Crowd Controlled targets. Additional Bonus: You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
Corporeal | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: You and your Minions deal x10% increased Physical damage. |
Darkness | Bonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased Shadow damage. Additional Bonus: Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds. |
Deadraiser | Bonus: Paragon nodes within range gain + [96%] bonus to their Minion damage and damage reduction modifiers. Additional Bonus: Whenever your Minions deal damage to an enemy, that enemy takes 1% increased damage from you and your Minions, up to 12%, for 10 seconds. |
Desecration | Bonus: For every 5 Willpower purchased within range, your Desecrated Ground deals + [57.42%] increased damage. Additional Bonus: While standing in your Desecrated Ground, you deal x15% increased Shadow Damage. |
Dominate | Bonus: For every 5 Willpower purchased within range, you deal + [37.87%] increased Overpower damage. Additional Bonus: When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds. |
Essence | Bonus: For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. Additional Bonus: Critical Strikes deal x22% increased damage to enemies that are not Healthy. |
Exhumation | Bonus: For every 5 Intelligence purchased within range, your Corpse skills deal + [13.37%] increased damage. Additional Bonus: Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds. |
Exploit | Bonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. Additional Bonus: Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%. |
Golem | Bonus: For every 5 Willpower purchased within range, Golems gain + [19.01%] increased damage. Additional Bonus: Golems gain x25% increased Maximum Life. |
Gravekeeper | Bonus: Grants + [115%] bonus to all Rare nodes within range. Additional Bonus: You deal x2% increased damage, up to x12%, for every Close Corpse. |
Imbiber | Bonus: For every 5 Willpower purchased within range, you deal + [9.44%] increased damage while Healthy. Additional Bonus: You gain +30% increased Potion Healing. |
Mage | Bonus: For every 5 Intelligence purchased within range, Skeleton Mages deal + [12.67%] increased damage. Additional Bonus: Minions gain +35% increased Resistance to All Elements. |
Revenge | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: Thorns damage increases all damage an enemy takes from you and your Minions by x1%, up to x10%, for 10 seconds. |
Sacrificial | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: You deal x10% increased damage while you have no active Minions. |
Scourge | Bonus: For every 5 Intelligence purchased within range, you deal + [8.9%] increased Shadow damage over time. Additional Bonus: You and your Minions deal x10% increased damage to enemies affected by Shadow damage over time effects. |
Territorial | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Additional Bonus: You gain 15% Damage Reduction against Close enemies. |
Undaunted | Bonus: For every 5 Willpower purchased within range, you deal + [7.7%] increased damage while Fortified. Additional Bonus: You gain up to 10% Damage Reduction the more Fortify you have. |
Warrior | Bonus: For every 5 Dexterity purchased within range, Skeletal Warriors deal + [19.01%] increased damage. Additional Bonus: Minions gain +30% increased Armor. |
Rogue Glyphs
Ambush | Bonus: For every 5 Strength purchased within range, you deal + [9.6%] increased damage to targets affected by Trap Skills. Additional Bonus: Enemies affected by Trap Skills take x10% increased damage from you. |
Bane | Bonus: For every 5 Strength purchased within range, you deal + [9.6%] increased Poison damage. Additional Bonus: Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration. |
Canny | Bonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased Non-physical damage. Additional Bonus: Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x1%, up to x10%, for 15 seconds. |
Chip | Bonus: For every 5 Dexterity purchased within range, you deal + [6.24%] increased Physical damage. Additional Bonus: Physical damage increases the damage an enemy takes from you by x1%, up to x10%, for 15 seconds. |
Closer | Bonus: For every 5 Dexterity purchased within range, Cutthroat Skills deal + [6.24%] increased damage. Additional Bonus: While wielding a Melee weapon, you take 10% reduced damage. |
Combat | Bonus: For every 5 Intelligence purchased within range, you deal + [19.2%] increased Critical Strike Damage. Additional Bonus: Skills that Critically Strike restore 12% of their Energy cost. |
Control | Bonus: For every 5 Intelligence purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets. Additional Bonus: You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
Devious | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds. |
Diminish | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You take 10% reduced Physical damage from Vulnerable enemies. |
Efficacy | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: Imbuement Skill effects have x20% increased potency. |
Exploit | Bonus: For every 5 Strength purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. Additional Bonus: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
Explosive | Bonus: For every 5 Dexterity purchased within range, your Stun Grenades deal + [38.28%] increased damage. Additional Bonus: You gain x10 Damage Reduction for 2 seconds after dropping a Stun Grenade. |
Fluidity | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: When you cast an Agility Skill, you gain x9% increased Energy Regeneration for 6 seconds. |
Frostfeeder | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Chilled targets. Additional Bonus: You gain x20% increased Chill effect. |
Infusion | Bonus: For every 5 Intelligence purchased within range, Skills that are Imbued deal + [14.21%] increased damage. Additional Bonus: Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds. |
Nightstalker | Bonus: For every 5 Intelligence purchased within range, your deal + [9.51%] increased Shadow damage. Additional Bonus: Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds. |
Pride | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You deal x13% increased Physical damage to both Healthy and Injured enemies. |
Ranger | Bonus: For every 5 Dexterity purchased within range, Marksman Skills deal + [6.24%] increased damage. Additional Bonus: While wielding a Ranged weapon, you take 10% reduced damage. |
Snare | Bonus: For every 5 Intelligence purchased within range, Trap Skills deal + [12.67%] increased damage. Additional Bonus: Non-Ultimate Trap Skills have x25% increased radius. |
Tracker | Bonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased damage to Poisoned targets. Additional Bonus: Poisoning damage effects last x33.3% longer. |
Turf | Bonus: For every 5 Strength purchased within range, you deal + [9.6%] increased damage to Close targets. Additional Bonus: You gain 15% Damage Reduction against Close enemies. |
Versatility | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: Non-Basic and Non-Core Skills deal x15% increased damage. |
Sorcerer Glyphs
Adept | Bonus: For every 5 Intelligence within range, Mastery Skills gain + [9.6%] increased damage. Additional Bonus: Mastery Skills have 20% increased area. |
Charged | Bonus: For every 5 Intelligence purchased within range, Crackling Energy deals + [12.67%] increased damage. Additional Bonus: Picking up Crackling Energy grants you x5% increased damage for 5 seconds, up to x15%. |
Conjurer | Bonus: For every 5 Intelligence within range, Conjuration Skills gain + [12.67%] increased damage. Additional Bonus: Conjuration Skills have 20% increased duration. |
Control | Bonus: For every 5 Dexterity purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets. Additional Bonus: You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
Destruction | Bonus: For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. Additional Bonus: Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%. |
Electrocute | Bonus: Paragon nodes within range gain + [72%] bonus to their Lightning damage and damage reduction modifiers. Additional Bonus: Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen. |
Elementalist | Bonus: Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers. Additional Bonus: Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element. |
Enchanter | Bonus: For every 5 Intelligence purchased within range, you deal + [6.24%] increased Non-physical damage. Additional Bonus: For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill’s element. |
Exploit | Bonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. Additional Bonus: Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%. |
Flamefeeder | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Burning targets. Additional Bonus: You deal x10% increased direct damage to Burning enemies. |
Frostbite | Bonus: For every 5 Willpower purchased within range, you deal + [14.21%] increased damage to Chilled targets. Additional Bonus: Enemies deal 13.3% reduced damage to you for 5 seconds after they are no longer Frozen. |
Imbiber | Bonus: For every 5 Willpower purchased within range, you deal + [9.44%] increased damage while Healthy. Additional Bonus: You gain +30% increased Potion Healing. |
Invocation | Bonus: For every 5 Dexterity purchased within range, your Conjuration Skills gain + [26.71%] Critical Strike Damage. Additional Bonus: Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%. |
Pyromaniac | Bonus: Paragon nodes within range gain + [72%] bonus to their Fire damage and damage reduction modifiers. Additional Bonus: Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x2% for 6 seconds, up to x10%. |
Reinforced | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You gain 15% Damage Reduction while you have an active Barrier. |
Stalagmite | Bonus: For every 5 Intelligence purchased within range, your Ice Spikes deal [9.51%] increased damage. Additional Bonus: Your Ice Spikes gain 10% [+] Critical Strike Chance. |
Tactician | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You deal x10% increased damage for 4 seconds after casting a Defensive Skill. |
Territorial | Bonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Additional Bonus: You gain 15% Damage Reduction against Close enemies. |
Torch | Bonus: For every 5 Willpower purchased within range, you deal + [9.6%] increased Burning damage. Additional Bonus: You deal x2.5% increased damage per Nearby Burning enemy, up to x12.5%. |
Unleash | Bonus: Grants + [144%] bonus to all Magic nodes within range. Additional Bonus: After spending 50 Mana, you deal x6.7% increased damage and gain x6.7% increased Mana Regeneration for 3 seconds. |
Warding | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: You take reduced damage the less Mana you have, up to 25%. |
Winter | Bonus: Grants + [120%] bonus to all Rare nodes within range. Additional Bonus: Whenever you Chill or Freeze an enemy, you deal x3% increased Cold damage for 10 seconds, up to x15%. |